And if someone uses fire and blows it up, they damage themselves along with you. As you can create large swathes of poison that heal you and damage the enemy. It's an easy-mode way to do combat as a duo with those two. In fact a poison totem will prioritize shooting and thus healing damaged undead allies with the mod active over damaging enemies. Which can be used to heal your two undead as well as damage enemies. Which makes it so summoning a totem or imp dude (forgot the name) able to use poison attack/abilities respectively and have better ai. A piece of advice in this regards: using larian's summoner mod adds stats and abilities to the summons. Additional defense and you can always attack each other to heal. Also, use wands with poison damage and a shield. And utilize summons on both to create additional fodder for enemies to chew threw. You focus on geo (for poisons which heal undead) and necro (for additional sustain) and heal off each other. Try playing a "lone-wolf" campaign with you playing a custom undead and taking Fane as your duo. Because every character is treated as their own person and given additional options. Hell, every person in your party can have their own interactions with non-scripted conversations. Originally posted by Ki11s0n3:and for someone who doesn't want to have to control 3 other people? Honestly mate, the games essence is based on managing multiple people.
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